Day two of the The Über Update comes with a little less news than yesterday, and some of it actually disappointed me. Today we got a look at a weapon pack for the Demoman, Scout, and a pack for the Sniper.
Lawrence of Australia.
The Sniper’s pack only has two weapons in it, and I can see them getting used a lot. The Sniper Rifle replacement goes by the name of The Bazaar Bargain is perfect for those douchebag Snipers who insist anyone who doesn’t headshot every kill is a shit player. For “each consecutive headshot” the Sniper is rewarded with an extra ten “charge per second”. If he body shots the bonus is reduced, and if the player is so bad he misses entirely, he forfeits the bonus. Additionally, the rifle has a charge rate that starts off at -20 of the normal rate. It’s obviously built for Snipers who are good at aiming, but it also to me screams that I’m going to have a harder time with that minority of people who insist on aim botting.
The Sniper also gets what I see as his version of the Equalizer. The Shahanshah -a name that is going to be a bitch to write in in-game chat- is a new melee sword that does more damage when the Sniper is at lower health, and less at higher health. I don’t think I’ll be using it over my Tribalman’s Shiv, but it might have a situational use for me when I’m using the Huntsman as an offensive Sniper.
One Thousand And One Demoknights.

Rage. That is the one thing I get from the preview for the Demoman’s pack. Complete and utter rage. When the Demoman first got his class update with the Eyelander and Chargin Targe, everyone hated it for how impossibly hard it seemed to be to defeat. With this set it seems obvious that Valve is pushing the Demoknight play style. As a secondary replacement, we see a variation of the Chargin Targe called The Splendid Screen. It has half the fire and explosive damage resistance of the former shield, but is in turn able to deliver charge damage from any range (The Chargin Targe only caused damage at the maximum distance), and that damage is increased by 70%. God damn it.
To help this, the Demoman also gets a new sword that doubles the speed of the charge’s recharge rate. Furthermore, The Persian Persuader makes all ammo that is collected be treated as health. I’m not sure exactly how fast the recharge speed will be now, but I can see this ability being used to charge out of battle, grab whatever pickup is available (Medkit, ammo, even a fallen weapon), and charge straight back into battle. Fuck.
Finally, the ultimate finisher, is Ali Baba’s Wee Booties. With Demoknights, if you knew what you were doing you could dodge and avoid them. These shoes give the Demoman more health -not that he fucking needs it- and gives him more turning control while charging, which means if you think you’ve dodged him; think a-fucking-gain.
All I get from this set is, “Hey bro, you’re completely fucked”. I am so glad I’m a compression blast spamming pyro.
The #1 Fan.
Well this would be the set that interests me most so far. The Soda Popper is a new Scattergun that works similar to the Force-A-Nature, but with the exciting twist that running around charges up a “Hype meter”, that when full allows the player to blow people away with mini-crits. I can see this being combined with an ubercharge during setup to devastate the opponent when the gates open.
The Winger is thankfully NOT a liquid secondary, but a new pistol replacement. It’s also a very simple one at that, with simply an increase in damage done at the sacrifice of clip size. Seems decent, but we’ll have to see how effective it really is as a pistol alternative.
The Atomizer actually carries a feature in big letters that says “Grants Triple Jump”, which both excites and worries me. In one way, it will be very fun to play with, but on the other end i can see it breaking maps, especially if it works with the FaN’s knockback to allow a quadruple jump. Shit will get real, and it will most likely get balanced some more, even with it’s 30% slower attack speed and 20% less damage.
The weapon also states it does 10 damage, but whether this is to the player, or to an enemy you jump on is unclear, and will probably remain so until the update goes live.
Random is random.
I don’t know what to feel about these weapons. While some are interesting and I love the Scout’s additions, I can’t help but worry that they’re going to break the game in some respects and make things less fun. I can only hope this trend doesn’t continue tomorrow. How do you feel about the sets so far? You’re not going to comment? OKAY!