The best thing Valve have done lately is add the Space Core from Portal 2 to Skyrim. Amazing.
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The best thing Valve have done lately is add the Space Core from Portal 2 to Skyrim. Amazing.
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I’ve been playing this free Android game for the past day, almost non-stop. It’s a puzzle game in which you build a town by matching three items on a six by six grid. Three clumps of grass make a bush, three bushes a tree, three trees a house, and so on. The game is over when all the spaces are full.
I have no idea why I love it so much, but I seldom can pinpoint exact reasons why certain mobile games just seem to hit the right nerve with me.
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Walking down the street with the creature, we encountered this epic mosaic art stuck on a wall. Needless to say, I was amazed and happy.
There needs to be more things like this around.
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I’ve been getting back into Team Fortress 2 the last couple of weeks. This is just a death cam of a camping Demoman who I killed, but who got me with a lucky pipe bomb. Still felt good, and I quite like the above image.
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This is a screenshot from Quake Live, a fast paced multiplayer FPS. I just wanted to showcase an excellent form of monetizing that is seldom seen in gaming. It’s not intrusive, I can ignore it and treat it as part of the scenery, but it still gets seen. Furthermore, the developers get money from it and therefore keep making content.
While “billboard” advertising isn’t for every game, it’s good to see it being utilized effectively.
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Steam recently announced the official Steam app for Android and iOS, which unlike the unofficial versions has everything from chat to being able to buy games.
I don’t know how common the beta keys are, but I’ve been lucky enough to score access to the program. I’m not sure if there’s much use for it for me outside of being able to chat with people away from the computer, but we’ll see.
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I made a bitizen version of myself. Absolutely no reason really, but it was fun. If you’re a fan of Tiny Tower, you can make one using the BitBuilder.
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This is the third time I’ve posted a random screenshot of this thing, but I’m enjoying making it and want to share bits and pieces. I don’t know why, but it’s really really fun. I’ve added a melee-esque attack for when the player runs out of ammo, and changed the game stats around so they appear easier to read, and at the top of the screen.
Oh, that larger gravestone towards the top? I made that. It’s bad, but I’m proud.
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Naw, looks like I’m giving the guy an electric hug, when in fact I’m simply murdering him.
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Everyone is quick to dismiss Oblivion as graphically obsolete to Skyrim. I’m not contesting it, but Oblivion can still look beautiful, like in the above screenshot.
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