infected

L4D2 Game Update For February 19th 2010

by ZombieSkittles on February 20, 2010

Today another update for L4D2 was released. There’s not much to it apart from basic bug and exploit fixes:

  • Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
  • Fixed a case where survivor bots would fail to rescue a friend from charger attacks
  • Updated Thai translations
  • Fixed an issue where servers wouldn’t relist after the master server was bounced
  • Fixed Charger jumping exploit
  • Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall
  • If you want, you can view those same changes on the official website here.

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    “Were you raised in a barn?!”

    by ZombieSkittles on January 27, 2010

    For the first post in this section of the site, I figured I’d throw out there a simple but often overlooked tip.

    Close. The. Goddam. Door.

    Simple, right? Infected are unable to open doors, so making sure you close them all behind you can stop a stray infected surprising you, or especially a Smoker, as they tend to sneak up behind your team a lot. In the case of running away from a Tank, closing a door can buy you a second of extra time, as he has to break it down before continuing the chase. The extra time bought can often be a lifesaver…if you have the moment to close the door anyway.

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