
Draw Something is essentially the Pictionary equivilant to Words With Friends, and it’s damn fun. Above is me demonstrating my mad skills.
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Draw Something is essentially the Pictionary equivilant to Words With Friends, and it’s damn fun. Above is me demonstrating my mad skills.
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I have been playing a fun game on my phone called Tiny Tower. You build up a tower, opening different services on each floor, from apartments (which house your “bitizens”, who you can then employ in other areas of the tower), to shops and even a casino. It’s fun, and the pixel art style makes the thing enjoyable to look at.
The independent game developers, NimbleBit, have made quite a few fun games in the past, but to see them create such a chart topper in mobile gaming is a real testament to their skills.
Where things get sour is of course where Zynga comes in. After trying to buy NimbleBit (And being denied), they’ve come out with a brand new game.
The name? Dream Heights.
What’s it about? Exactly the same thing as Tiny Tower.
Indeed, as the screenshot below (borrowed from NimbleBit’s larger complete image) shows, the games share an awful lot of similarities. It’s obvious that Zynga merely copied the game and gave it a facelift and maybe tweaked one or two things, in an attempt to make it “better” than the original. People are outraged that a company with thousands of employees would line up all three members of NimbleBit and kick them in the groin.

I’m significantly less concerned, or angry. The reason behind my feelings is that anyone who is aware of Zynga knows they’ve been doing this exact sort of thing forever. Whether it be Farmville, Cafe World, or any of the other casual Facebook games they have “made”, most of the concepts are borrowed or shamelessly ripped from other developer’s already released games.
Yes, it’s fucked up that they can do this, but it’s just how game clones work. If we didn’t have game clones, we wouldn’t have half of the games we love today. Even Minecraft is a clone of another previously released game. Don’t believe me? Look up Infiniminer.
It’s terrible that Zynga are doing things like this, but at least they aren’t hypocritically suing people in this situation.
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For a couple of weeks I have had a new phone. I knew for a little while that yes, the Samsung Galaxy S was good, but I wanted a new phone for various reason. Fate shined on me, and a HTC Mozart fell into my lap.
What surprises me is that, as the title of this post suggests, instead of an Android phone, this particular model uses Windows Phone 7 for it’s operating system. What surprises me even more, is that I fucking love it.
First, why I think it’s awesome, and why I needed to change phone.
That being said, there are a few things I’m not a fan of.
If I had of ended up with a Samsung Galaxy S2 or some other new Android phone, I don’t think I’d of minded. However, I’m really amazed and enjoying how good this platform is, and when I get my head around the development kit, I’m going to try making one or two applications for it.
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I’m at Doc_Swarley’s right now, she’s at work. This is just a short thing because I’m bored and you are a boobface. Basically, I’ve already failed my resolution to not leave work early on purpose by going in the book. I felt drained halfway through a shift and unfortunately caved in. I still worked a full 6 hours, but I feel guilty for not finishing what I set out to do. However, I can’t change that now. All I can do is try to stick it out for the rest of the year anyway.
I’ve picked up my iPhone again and am playing a variety of games on there. I’ve been getting more and more into indie games like Braid and World of Goo as a source of entertainment and there is no shortage of those on the iPhone.
One intriguing game is called Today I Die Again. Playing through it only took five minutes, but it is a really interesting style of storytelling.
The game is played by changing the depressing verse into a happier one by completing simple tasks. It’s abstract, and took a minute to work out what to do, but after that everything just unfolds.
It’s free at the moment on the iPhone App Store, but apparently is normally 99 cents. Additionally, you can check out the original flash version on the developers website. It’s not as polished, but still worth checking out if you don’t have an iPod or iPhone.
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I’m not an expert, but an article in yesterday’s Sunday Mail had me a bit confused. According to Brad Crouch’s “exclusive” Russell Wortley, an Upper House MP whom I have never heard of, was charged with a $10,500 phone bill from Telstra.
Faced with such an amount, the man does what anyone would naturally do and blame his offspring, claiming that his son downloaded over $7000 worth of “supposedly free phone applications”.
I want to attack this from two sides; first about the man and his son, then I want to briefly touch on how Brad Crouch retarded an already stupid piece of shit news.
First up, we’ll see how many applications his son would of had to download using Mr. Wortley’s phone for such a bill. Apparently it is suspected that the iPhone doesn’t have a data package bundled with the plan, which is what allows for cheaper downloads via 3G internet. The article has Craig Middleton, a spokesperson from Telstra, say “If you don’t have a data pack you’ll be paying $2 a megabyte”. This is news to me, but I’ve always had a data package because I know internet on 3G can get expensive.
So we have the rate of two dollars a megabyte. Now, iPhone’s have a feature which prevents you from downloading any application 10 megabytes or greater unless you’re connected to wireless internet, or downloading via iTunes. So for the sake of this post we’ll assume every single application was exactly ten megabytes, though it’s almost certain that many of them would of been one to five. The article has Wortley claim the two biggest “downloads in a short period” were $4000 and $3000. So we’ll assume that this is all that his son is accused of spending. So with some simple maths:
You remember my epic MS Paint skills, right?
For those who aren’t quite with it, I divided the total sum of money by the total cost of a single 10MB application ($2 for every megabyte makes it 20), to reveal his son would of had to download 350 applications. Now, an iPhone 3G has a maximum of 9 pages for applications. Each page displays 16 applications, and there are 4 on the floating dock at the bottom. This means an iPhone can only hold 148 applications, including those shipped with the phone (Messages, Weather, Settings, etc). This means if I went on a download spree I could only download 133 applications before the iPhone would stop me. After that I’d have to delete other applications before I could keep going. Why didn’t he monitor his son’s use of the phone, and did he actually use his phone during any of that month? The fact that Wortley didn’t notice that his phone suddenly had hundreds of extra applications displays just how irresponsible he is with his mobile phone.
Wortley says “I don’t think parents or children would be aware that what appear to be free applications can cost a fortune in downloading where you get hit with thousands of dollars in bills over an hour.”. This shows his complete naivety in how things work. For thousands of dollars to be incurred in downloading applications, the “child” at fault would need to download hundreds of applications without trying any, and deleting them all as they went. If they did that, then I’d be suspicious as to whether or not they weren’t just getting back at their parents for not letting them go out that day. “Can’t see my friends? Then I’ll rape my phone bill with a metaphorical rake handle.”
In any case, it is unlikely that the costs were the result of just application downloads. It was more likely a combination of that, phone calls and internet browsing. I find that excessive use of YouTube can eat through my data rather quickly. If Wortley knew how to actually use an iPhone, he might also gain the ability to go into Settings and disable the Application Store, YouTube, and even the internet browser. Case solved. Wortley, you’re an idiot.
Also, you probably used up your downloads watching YouTube videos).
Now, I want to talk about Brad Crouch. His article, which was made to look like an article about Russel Wortley’s lack of responsibility, instead points the finger in a more generalized direction. The article uses sentences like “has revealed a phone fiasco where unsuspecting users can be charged more than $4000 an hour for so called free phone applications” and uses Wortley’s case as an example.
The article is deliberately written to make the companies (which in this case I guess would make it both Apple and Telstra) look like evil overlords who specifically designed the phone and subsequent services to rip off as many people as they can. Now sure, they’re here to make money, but by no means are they trying to trick you. At the time of the sale, Telstra are legally obliged to explain things including how 3G and their data plans work. Therefore, unless there was a problem and Telstra ACCIDENTLY charged them too much1, it really is due to the irresponsible person rather than the sinister corporations.
In short, Mr. Wortley should of been more careful, and probably should have monitored what his child was doing with his government phone.
Hello, is this Mr. Atkinson? You are a poo head (Photo by Nieve44/La Luz)
I remain perplexed as to how he believes he can blame it all on application downloads and still claim to be unaware, given the evidence2. What do you think of the situation?
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I’ve heard this game mentioned a few times on a couple of gaming podcasts that I listen to, but never really thought twice about it. It’s an iPhone game, that’s all I knew about it. Then while bored and scanning Twitter at 2am in the morning, I saw a friend tweet about playing it, and inviting others (you know those automatic tweets that games let you send out?), and decided what the hell I’ll give it a go.
It’s actually REALLY fun. it’s a simple game of scrabble, but you play it with actual people over the internet. The game isn’t in real time as such though. You make a move, and the game notifies your opponent that it is their move via a push notification. The game will wait until that person makes their move, and then notify you that it’s your move in turn. This means that if you’re busy, you’re not forced to make your move until you’re ready. The other person just has to wait. However, this doesn’t stop them playing, as you can have multiple Words With Friends games going at once. While you wait, you can plan your strategy for the next word, and even just start a new game with a whole new person.
If you have the game, my name in it is Zombie_Plan, and I challenge you to a game RIGHT NOW, or whenever you’re ready (I’m not fussed).
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As much as Britt makes fun of me with sketches like the one below (which I love), Charadium is a good little multiplayer game for the iPhone which you should try. Basically, one person draws while the others guess what it is. It’s a free game on the Plus+ network, and I encourage you to at least give it a try.
The game helps me understand the depth of my drawing talent.
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I learned something new about my iPhone’s functionality. This doesn’t happen very often but when it does, it’s kind of awesome. I’m writing about this in case you don’t know about this either; it’s kind of handy.
I use Google products a lot; Google Reader is probably one of the few sites I have to visit every day, it’s such a useful website. When it comes to the iPhone though, I haven’t found an application that works quite as well. I end up using Google Reader’s mobile version. Unfortunately, things like Google Wave aren’t exactly having the best applications made for it on the iPhone format. All I see are negative reviews, and when I tried to use one it proved too clunky and weird.
But today, while taking a look at Google Buzz on my phone, a little bubble appeared that made me grin. I’ve always known you could bookmark websites on iPhone’s safari browser to come back to later, but Google felt the need to point out that you can “Add to Home Screen”, treating the particular website/webapp as it’s own freaking native application. This is done through the bookmark button, and choosing that option; simple.
The application icons take you straight to the website, and while Google has it’s apps prepared for people to do this, you can do it with any website really, even a blog you frequent or Twitter.
This discovery has made me happy, and will, apart from making things easier, probably make me try using Google Wave more (even though the iPhone doesn’t really support it yet), and look into Buzz a little bit. If you didn’t know about this, I hope this post proved informative for you fellow iPhone users.
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Mobile games can be simple, requiring only minutes of time to play, with minimal concentration needed. These are good games. Then there are games where you don’t even need to play them to win. In comes Accelerate, a game for the iPhone powered by OpenFeint, which asks the question “how fast is your iPhone?”.
Accelerate is a tremendously simple program; turn it on, specify what vehicle you’re in, and wait. The game checks the iPhone’s GPS to see how fast you’re travelling and gives a (rather) rough estimate of your speed, which can be measured in either kilometres or miles. The faster your speed, the better the score. Simple. There are also OpenFeint achievements obtainable for hitting certain speeds in certain vehicles.
The game isn’t much, and doesn’t restrict you from specifying whatever vehicle you want, and get the achievements from them. In the course of 10 minutes, I switched through each vehicle option and got most of the achievements the game had to offer, while travelling at 60km/h.
There’s not much appeal in it after the initial few minutes, and unless you’re really after an easy way to boost your OF score, isn’t worth buying. If you really want those achievements though, you can grab it via this handy link.
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