by ZombieSkittles on May 21, 2011
This is going to be disappointing; I never put my entire CD Collection on the new computer; just a few random cds and some video game soundtracks. As such, there is a high chance many of the songs will be from the same album and such. Here we go anyway, on the train and off my iPod Nano. In order of Song – Album – Artist.
-
Transition – Bit.Trip Beat Soundtrack – Gajin Games
-
Just The Way You Are – The Essential Billy Joel – Billy Joel
-
You’re Not A Good Person – The Orange Box (Soundtrack) – Valve
-
13 Ghosts II – Ghosts I-IV – Nine Inch Nails
-
She’s Got A Way – The Essential Billy Joel – Billy Joel
-
Code Monkey – Thing-a-Week Three – Jonathan Coulton
-
Fancy Pants – Thing-a-Week Four – Jonathan Coulton
-
Jack The Riffer – Bad Choices Made Easy – The Left Rights
-
Spin, Spin, Spin – We Choose To Go To The Moon – Dumb Blonde, Dead
-
Ass In My Face Part 2 – Bad Choices Made Easy – The Left Rights
THERES A’ ASS IN MY FACE.
by ZombieSkittles on February 22, 2010
Texas Tea by Snakehead Software is a game which can be (and has been) best described as a game which takes elements from games such as Bejewelled, Yahtzee and Poker and creates an interesting puzzle game out of them.
The premise is simple; there are dice on the board, and you need to construct poker hands out of them (such as a three of a kind, straight, full house) by dragging your finger along such a combination (across or up and down). When you highlight a successful combination, those squares black out and more dice drop. To win a level, all the squares must be blacked out. You can swap dice around by tapping the two that you want moved, as long as they’re touching.
The whole time you’re playing a level, there is a timer at the bottom of the screen to watch out for. However, if you’re playing without distraction the timer isn’t much of a worry as the game tends to go quickly.
Unfortunately, there aren’t many levels, so the game ends quite quickly if you sit down with the intent of playing continuously. Texas Tea does utilize the OpenFeint network, and as such has achievements to be earned. However, these are relatively simple, and you’ll get most of them in the first sitting (the majority are for completing levels).
Hopefully, as with many iPhone games, more features and levels will be added in future to increase playability, but for now it’s a good simple puzzle game. You can grab it from the iTunes store here.
by ZombieSkittles on February 18, 2010
Tower defence games are a popular genre on the iPhone. It’s a simple casual game type that a player can log into, play a level or two (or even just half a level) and jump back out when they run out of time. I’ve played a few, and the latest of which is GeoDefence.
geoDefence is a basic tower defence game, made by Critical Thought Games. There’s a path that enemies (referred to as creeps,and represented by simple shapes like stars and spirals) move down towards a final point that you need to defend. To stop these monsters, you place towers alongside the path that attack them. GeoDefence starts you off slowly with a simple straight-shooting tower, but as time goes on the player is given a variety of different towers which use lasers, bombs, etc. At the beginning of a game there’s a set amount of money to get started with, and as each enemy dies more money is gained for more towers.
What separates this from a lot of other tower defence games is the art style. Maps are futuristic, with neon colours for the enemies and explosions, and makes it a pleasure to watch. While this makes the game captivating and interesting, it’s also it’s downfall. Sometimes so much is happening on screen, so many flashing lights, that concentration is lost and the game destroys the player.
The game isn’t easy either. I’m personally stuck at the sixth level on the EASY set. There is a challenge about the game, and it really makes you think through your tower placement. If a single mistake is made with the placing of towers, the game can be lost. With that said, tower placement can be difficult at times, with the game being pretty sensitive to the touch. I’ve accidently placed towers in wrong places because when I’ve tried to let go, I’ve dragged slightly. You need to be precise.
To help ease the difficulty, at the beginning of each level the game gives tips to assist in winning, but leaves out enough to still keep it a challenge.
Apart from that, it IS a fun game, and well worth the couple of dollars it costs. You can buy it from the iTunes Store here.
by ZombieSkittles on August 31, 2009
Another month, another one of these posts. I’ve added nearly my entire music collection to iTunes since purchasing a 120GB iPod. As such, this’ll hopefully mean a more drastic change in songs, as I have access to more on the computer.
It also occurred to me that I use my iPod more than I use iTunes to listen to music, choosing to watch DVDs rather than listen to music when I’m on my computer, so these will always not be perfect judges on my music taste for the month. Be that as it may, this is the song list for the month.

Previous months song lists:
by ZombieSkittles on August 27, 2009
As a result of buying a new 120GB iPod, I felt the urge to copy as much of my music collection to my computer humanly possible; this is the end results. This is about 95% of my CD Collection, plus a few extras given to me by some awesome friends. Some of my CDs have problems copying though, so I get to say “THIS ISN’T ALL MY MUSIC GUIS. HEY GUIS, CHEK DIS OOT”.