Left 4 Dead

Original survivors not forgotten

by ZombieSkittles on February 12, 2010

500x_left_4_dead_2_dlcleft_4_dead_2_survivors

It seems all those Left 4 Dead 2 boycotters can eat their words now; according to various sources, Valve announced at Microsoft’s X10 event that not only are they making The Passing for L4D2, but they are also fulfilling our hopes, and releasing a connected DLC for the original game too. This new campaign will detail how the original survivors make it to the events of The Passing, in which they meet the new survivors.

Valve has announced that the content will be released after The Passing, and an additional tie-in comic to bring the two stories together solidly. No solid information has been revealed for the L4D1 DLC, but just the fact it’s coming out proves that Valve keeps it’s promises…eventually.

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Taking down a Tank

by ZombieSkittles on January 28, 2010

Taking down a Tank can be difficult even on the easier game settings, so thinking of facing one on advanced or expert is terrifying for me. However, there is ways to get over this hurdle with the least amount of hurt possible.

One such way, which I’m quite fond of, involves a molotov cocktail and a whole heap of running. When the Tank is sighted, throw the cocktail at him and light him on fire. Once he’s ignited, MOVE! Run in the direction of the start point, jumping over stairs and stuff. Unlike games like Team Fortress 2, enemies in this game stay lit on fire and take damage until they finally die. Tank’s and other infected also work via the AI Director, and will traverse the terrain sometimes awkwardly; climbing things players easily leap across. Using this, you can usually outrun the Tank and survive until he dies, with little to no damage done to your team.

128996This is how you also get the easily obtained Towering Inferno achievement (earned by simply lighting a Tank on fire), if you hadn’t already. You can thank me later, or now in the comments. Also, if you have your own tactics for taking down a tank, feel free to share them in the comments.

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“Were you raised in a barn?!”

by ZombieSkittles on January 27, 2010

For the first post in this section of the site, I figured I’d throw out there a simple but often overlooked tip.

Close. The. Goddam. Door.

Simple, right? Infected are unable to open doors, so making sure you close them all behind you can stop a stray infected surprising you, or especially a Smoker, as they tend to sneak up behind your team a lot. In the case of running away from a Tank, closing a door can buy you a second of extra time, as he has to break it down before continuing the chase. The extra time bought can often be a lifesaver…if you have the moment to close the door anyway.

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