by ZombieSkittles on April 4, 2010
After multiple frustrating attempts, I unlocked this achievement in Left 4 Dead 2. The requirement is that the player must go through an entire campaign only utilizing the various melee weapons at his disposal; that means no bile bombs, pistols, shotguns, or anything with a ranged attack.
While that sounds simple enough, there’s a hitch that kept getting me. When a player is incapacitated, he brings out his pistol to defend himself while waiting for someone to help him back up. The pistol comes out regardless of whether or not the player is using a melee weapon or not. One minor slip up and the achievement is lost. And if you’re in the middle of fighting when you become incapped, it’s almost impossible to not accidently click the mouse one more time and fire the gun.
But today I played with Britt and some random experienced players and together the entire Dead Center campaign was scarily easy. Achievement unlocked!
by ZombieSkittles on February 20, 2010
Today another update for L4D2 was released. There’s not much to it apart from basic bug and exploit fixes:
Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
Fixed a case where survivor bots would fail to rescue a friend from charger attacks
Updated Thai translations
Fixed an issue where servers wouldn’t relist after the master server was bounced
Fixed Charger jumping exploit
Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall
If you want, you can view those same changes on the official website here.
by ZombieSkittles on February 12, 2010


It seems all those Left 4 Dead 2 boycotters can eat their words now; according to various sources, Valve announced at Microsoft’s X10 event that not only are they making The Passing for L4D2, but they are also fulfilling our hopes, and releasing a connected DLC for the original game too. This new campaign will detail how the original survivors make it to the events of The Passing, in which they meet the new survivors.
Valve has announced that the content will be released after The Passing, and an additional tie-in comic to bring the two stories together solidly. No solid information has been revealed for the L4D1 DLC, but just the fact it’s coming out proves that Valve keeps it’s promises…eventually.
by ZombieSkittles on February 6, 2010
While we wait for The Passing to come out, the minor updates continue rolling out. This is my first update since purchasing the game (which shows how recently I bought the game), and it’s good to see Valve doesn’t just look after Team Fortress 2.
This update mainly concerned map fixes and the AI/Bots of both the Survivors and the Player Zombies (in Survival and related modes). There’s not really much in here that interested me or that I could really go into, apart from a minor buff the Tank received. Melee weapons have been reduced against the Tank to about half of it’s original effectiveness. I’m hoping this doesn’t make earning the achievement too hard.
You can see the rest of the changes here.
by ZombieSkittles on January 28, 2010
Taking down a Tank can be difficult even on the easier game settings, so thinking of facing one on advanced or expert is terrifying for me. However, there is ways to get over this hurdle with the least amount of hurt possible.
One such way, which I’m quite fond of, involves a molotov cocktail and a whole heap of running. When the Tank is sighted, throw the cocktail at him and light him on fire. Once he’s ignited, MOVE! Run in the direction of the start point, jumping over stairs and stuff. Unlike games like Team Fortress 2, enemies in this game stay lit on fire and take damage until they finally die. Tank’s and other infected also work via the AI Director, and will traverse the terrain sometimes awkwardly; climbing things players easily leap across. Using this, you can usually outrun the Tank and survive until he dies, with little to no damage done to your team.
This is how you also get the easily obtained Towering Inferno achievement (earned by simply lighting a Tank on fire), if you hadn’t already. You can thank me later, or now in the comments. Also, if you have your own tactics for taking down a tank, feel free to share them in the comments.
by ZombieSkittles on January 27, 2010
For the first post in this section of the site, I figured I’d throw out there a simple but often overlooked tip.
Close. The. Goddam. Door.
Simple, right? Infected are unable to open doors, so making sure you close them all behind you can stop a stray infected surprising you, or especially a Smoker, as they tend to sneak up behind your team a lot. In the case of running away from a Tank, closing a door can buy you a second of extra time, as he has to break it down before continuing the chase. The extra time bought can often be a lifesaver…if you have the moment to close the door anyway.