The third day of The Über Update has revealed something unexpected; two packs for the same class, and one new weapon for the Pyro. Additionally, they’ve claimed that “We only left out the Engineer”, worrying me that while there is obviously incoming Medic items tomorrow, there will not be any for the Engineer. I don’t like the sound of that, as the Engineer hasn’t gotten a set of items that come with a set bonus either. It seems like he is constantly missing out.

The General’s Formals.
This is definitely the more interesting set to me. The first item in the two piece set is a pair of boots called The Mantreads. They give the Soldier a 75% resistance to “push force taken from damage”, which I assume is specifically tailored to the push generated by the Scout’s Force-A-Nature, and possibly explosives. Additionally, any player you deal damage to by landing on them is tripled.
I see this as a good and bad thing. On one hand it’ll reduce the chance of being thrown into an environmental death or similar, and allow you to control yourself better. On the other hand, since the Mantread-equipped soldier won’t be launched far from where he’s hit, the enemy has a better chance of hitting him and killing him. Additionally, this sounds like it will be impossible to rocket jump. That and the lack of a less-passive secondary item are both pretty big negatives that will probably be enough to keep me sticking with the shotgun.
The Disciplinary Action is the first Soldier specific melee item since the Equalizer in his class update eighteen months ago. It’s abilities are very interesting and team oriented. While this item, which is appropriately modelled as a riding crop, does 25% less damage than stock melee weapons, it gives a speed boost to both the player and whatever teammate is struck with the weapon.
It sounds like a good idea, and I hope to get whipped by plenty of friendly soldiers in future games. Winky face.
Airborne Armaments.
There are many Soldier players who are nothing but amazing with their arsenal. This seems to be a set of weapons to cater to those. To start things off, The Liberty Launcher is a new rocket launcher that has only 3 rockets per clip, but fires those rockets 40% faster.
This rocket launcher makes me think of the Direct Hit, which had 80% faster speed. This new weapon is slower but still has splash damage, which will probably result in it being a popular choice.
To accompany this launcher is The Reserve Shooter, a shotgun built specifically to work with a Rocket Launcher. Half the clip size is lost in exchange for a slightly faster weapon switch. The best thing is that for the first three seconds after switching weapons to The Reserve Shooter, any targets shot that are in the air will take mini-critical damage.
The obvious scenarios where this is perfect is against enemies thrown up into the air by rockets, or the scout double (and I guess now triple jumping) to dodge. It’s going to be interesting encountering Soldiers who use this effectively.
Finally, the second melee weapon the soldier gets in this update is The Market Gardener. It’s a shovel that deals out no random critical hits, instead dealing out guaranteed critical hits when rocket jumping.
It’s obvious when this weapon would be effective, but I’m expecting Soldiers to take advantage of the The Rocket Jumper.
The Pyro gets one whole weapon in the form of the Detonator. It’s been in the beta for awhile but is finally getting a proper release. It’s a Flare Gun variation that allows the player to remotely detonate and explode the flare in mid flight. When the flare explodes it will light up any enemies in range.
The best part which excites Pyro players, is that it can be used to flare jump. If a Pyro jumps, and shoots and detonates a flare below him, he’ll get extra height. This means he will now be able to reach places he was previously unable to. It is a great day for players like myself who main Pyro.
I cannot wait for tomorrow.
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