I’m sitting here, wondering how exactly I’m going to implement a score system for Zombie Stories Prototype Thingy. I’ve been planning on having one since the beginning, but now I’m realizing I don’t know how to set it out.
I know there’ll be a) a score for kills, and b) a bonus for time surviving. I plan for there to be multiple levels in the game (Not just a graveyard), so scores might need to be separate for each level (A high score for map1, another high score for map2, etc). Beyond that, I don’t know. I don’t know what the bonus for time will be, or whether there’ll be other bonuses taken into account.
Just throwing some thoughts out there. If you’ve got any input on the subject, then please feel free to comment; I want to hear what other people think.
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