Today, while playing a game on CTF_Turbine, one of the Demomen on my team was whinging about how the Pyro’s airblast ability is an unnecessary buff that just ruined the game, and it should be removed. He even went on to actually say that the airblast made Pyros “completely immune” to any attack from a Demoman.
Most of us laughed in his face. However, some people agreed with him. So I felt the need to make this post, pointing out how the demoman could avoid the apparently invincible pyro.
Don’t be a Targelander demoman. Since the war update, every demoman who has gotten a hold of the Eyelander and Chargin’ Targe has felt the need to equip them, and then use only them. The amount of demoman who run around waving just the Eyelander may have the advantage for now, but as time goes on and people learn how to handle themselves properly against it, it’s going to prove a hindrance rather than a helpful combo. Trying to run up to the clever pyro decapitate him with the melee weapon proves futile when he can just light you on fire and airblast you away until you die.
That being said, the Chargin’ Targe is designed to be handy against fire, with a 50% fire damage resistance.
You still have your grenade launcher. This is an extension of the previous point. With people obsessing over the Targe/Eyelander combo, not enough love is given to the grenade launcher. If the Pyro is blowing you away so you can’t do a close combat death, shoot him from a distance. He can deflect the grenades, sure, but he can only airblast a maximum of 8 times, and that’s if he doesn’t use any primary flamethrower fire. You have more grenades than he has airblast, plus you have the ability to shoot them as fast as he can airblast, and in whatever direction you wish. Throw some over him then push him back with others so he runs into the earlier ones. Simple, easy.
Consider your sticky launcher. The sticky bombs have always been handy, but with the introduction of the Chargin’ Targe, many people don’t have it equipped anymore. However, I still use it over the Targe because it allows for the tactical exploding of my enemies. If I’m face to face with a pyro, I’ll sometimes use the sticky launcher because it allows me to power up and shoot up over him, which brings us to what I said the point before. The only difference is I can detonate them when he’s close to them, rather than having to quickly push him to them.
All else fails, run away. Nothing is really keeping you fighting the Pyro. If his airblast is still frustrating you, run away. Throw some sticky bombs behind you so he won’t instantly chase you, and let someone other teammate handle him.
I know that I haven’t covered nearly half the different ways a Demoman can go against a Pyro, and if you’re reading this, please comment with your own tactics and strategies for this particular problem.
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