survival

Your favourite survival horror.

by ZombieSkittles on June 18, 2011

This entry is part 13 of 17 in the series 30 Day Gamer's Challenge

Artwork of the game packaging. The top portion reads "Silent Hill", while a left side bar reads "PlayStation". The cover art, which is mainly colored in grey, depicts the following computer-generated imagery: the face of a young man (center), a girl in front of a staircase (left), a house (upper-left), the charred face of a girl (down-left), the face of a middle-aged woman (upper-right) and the face of a young woman (down-right).Well if I had to pinpoint one, it would be Silent Hill. The original. There was something ominous about that game. Although it’s graphics are extremely out-dated, everything about the game generated a sense of extreme unease as it was played. Composer Akira Yamaoka created such an atmosphere that you could feel exactly what the game makers wanted you to feel.
Throw in the designs of places like The Hospital and School with creepy-ass creatures such as the ghost babies, and you have one of the creepiest games I’ve played (Well, besides Amnesia: The Dark Descent.).

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Zombies; a thought

by ZombieSkittles on August 11, 2009

I was thinking the other day; how do Zombies survive? Yes, I know they consume the flesh of the living, and so forth, but really, think about it.

The “survivors” hide, and fight off the undead, and managed to keep going. Now we can assume that the zombies eventually will outweigh the population of survivors at least 10000:1, as dictated by most post apocalyptic movies of this nature. Now, as a moving “living” entity, food is needed to keep energy up. Movement takes energy, and so the more energy used, the more “fuel” needed.

Now, for the record, 28 Days Later and it’s sequel are not adequate reference for this idea, as the “infected” in that movie weren’t actually dead, but simply infected with a disease (“rage”) that overrode all intelligence and left the person with nothing but anger. Those people were in the end defeated because they starved to death, a side affect of having their ability to pick up some food and eat it erased from their brains. They just attacked.

Now, the undead KNOW to eat, it’s just their diets consist purely of your sweet, sweet cranial juices. But when the basic population of people have been feasted on or turned into the undead themselves, where do they get their feed from? They can’t just stop eating, because regardless of the fact that they may be dead, the body still needs fuel to move.

I can only assume that after awhile, the zombie just lays the fuck down and pretty much goes to sleep. It’s the only logical thing. No more food, no more energy. Because they’re already dead, they can never really die, but they would lose all ability to do anything apart from stare out in hunger. Of course, this gives survivors ample ability to simply wander out and kill them with ease.

With this in mind, it seems the living will inevitably conquer the undead, right? Or do you disagree? I will fight you, via the comments section below.

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Haunted House (Demo)

by ZombieSkittles on June 19, 2009

Lots of conversions of the Wolfenstein engine fall on the cutting room floor; lack of interest, lack of capabilities, and more pressing issues all contribute to the disaster that is a failed game. I’ve been responsible for more than a few failed games in my time myself.
Out of all the games that have been worked on and died, there is one that I am eternally disappointed never got past the demo stage. You guessed it; Haunted House. It’s the one Wolfenstein 3D game that falls under the title of ‘horror’. Unlike most games your character finds himself with absolutely no weapons. It’s up to you to find the knife, which is luckily fairly easy to locate. And before you know it; ZOMBIES EVERYWHERE.

hauntedhousescene1 What sets Haunted House apart from other zombie-themed mods (like Resident Evil) besides quality, is the sheer difficulty of killing the enemies; they can kill you with just two attacks, and take forever to kill yourself. While that makes it seem impossible, you are blessed with the fact that the zombies are amazingly slow. This turns the game into one of strategy, where you have to weave and avoid the zombies in order to survive, as opposed to the normal “all guns blazing” approach of other games. Throughout the game all you can hear is the sound of zombies forever searching you out, crying out in ‘hunger’, or people fighting back and screaming in agony. It is truly spooky.

I’ve never been able to get passed even level one, because even if I get inside the “house”, I find myself quickly out of ammo and surrounded by zombies. And loading the game up now after all this time, I don’t even get passed the maze. I grab the shotgun and am confronted by a big red monster, who after I empty the last of my shots into, still just won’t die. The game is one of the earlier ones to utilize efficient reloading for guns, and a basic inventory. The enemies and approach was something completely different for the time, and as far as I know, hasn’t truly been done since. Even though it’s a demo, Haunted House is definitely a classic in the world of Wolfenstein, and it’s unfortunate that Codetech84 and Megabyte have no immediate plans to make a full version.

Do you have any memories of playing this particular mod? I’m interested in other people’s views of this game in particular. If you do, please feel free to share in the comments below.

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