Well the update went live a couple of days ago and I got a chance to fiddle with a few of the new items, and additional things of interest. here is the last of my word vomit posts on the update.
Free for everyone forever.
One of the biggest pieces of news is that Team Fortress 2 is officially free to play, forever. If you didn’t already own a copy, you’re able to download and play to your hearts content. Free accounts will differ to “Premium” accounts, that status going to players who paid for the game, or buy an item in the Mann Co. Store.
While free players can play the entire game and not notice anything out of the ordinary, they lack certain features present for normal players. They get less backpack space, don’t get rare or hat-related items in their item drops, can’t trade and can’t craft as many items.
As an added bonus for paid users, everyone who owned the game prior to the Über Update received a hat called the Proof of Purchase, which is a nice little incentive.
Finally, you get to Meet The Medic.
Here he is. It is worth watching a million times.
Revamped Menus.
The menu has undergone a new makeover for this new era of the game. There is now a new game matchup system in which you choose your preferred game mode and the game matches you to the server it thinks is best.
The crafting system has been made over as well, and now you select what you wish to craft and put the required items into the specified slots. It’s easier in that we know all the recipes for items right off the bat, but it feels really messy in comparison to the original method.
New taunts!
With the addition of the Director’s Vision taunt, it was only going to be a matter of time before taunts were to be sold in game. Well with this update we’ve received two purchasable taunts. They’re rather simple ones, one called Meet The Medic which looks BEAUTIFUL, and an all class taunt called the Schadenfreude, which has the class laughing out loud at their opponent.
Strange items.
In the latest series of crates, players have the chance to discover “Strange” versions of other items. These weapons have no extra traits, but track kills made with them. At certain numbers of kills, the weapon goes up in ranking and it’s name changes. For example, hitting 10 kills with a Strange Eyelander causes it to be renamed Unremarkable Eyelander. These rankings hold no real purpose except bragging rights, but it’s nifty.
The Clinical Trial.
The Medic is the last class to get a set, and it’s a very nice one. The first item is one that has been tested in the Beta for a while alongside the Detonator and has finally seen a real game release. The Quick Fix is a new Medigun that heals and loads ubercharge faster than normal (40% and 25% respectively) and allows the Medic to run as fast as any class he’s healing.
The Ubercharge on the Quick Fix doesn’t give invulnerability, instead it triples the speed of healing and anything that “impairs movement” such as the Sandman’s bonk effect is ineffective.
There is only one negative, and that is that you can’t over-heal your target. This is an interesting and rather major downside for someone like myself who likes to over-heal everyone he can to give them maximum advantage. This seems like a situational item, like the Kritzkrieg, because in the end invulnerability is more useful that quicker healing in more situations.
The Overdose is a new needle gun for the Medic. It’s relatively simple and gives incentive to bring out the Medigun. The gun does 10% less damage than the traditional Needle Gun, but gives a speed bonus depending on how much Ubercharge has been charged up (Capped at 10%).
I can see the speed bonus being useful in a situation where your healing target just died and you need to make a hasty retreat, but apart from that I don’t see any particular incentive to use this weapon.
Finally, the Medic gets an interesting item called The Solemn Vow. This is an interesting melee weapon -which requires 8 Jarate to craft!- that allows the Medic to see the health of enemy players. This opens up a whole new level of strategy, as he’d be able to communicate such important information to his own teammates, and make good decisions on who to target.
It worries me that this is yet another melee weapon for the Medic with no actual downside. I’m sure there’s one i just can’t see right now, but it seems too good to be true.
Final thoughts.
While I’m extremely disappointed to see the Engineer get absolutely no love in this update, I’m still liking everything that has been added. I just hope they have a Neglected Class Update where they give the Engineer a heap of items.
Now if you’ll excuse me I need to get enough Jarate to craft a Solemn Vow.
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