update

Healthy competition in TF2

by ZombieSkittles on December 11, 2009

war_01Team Fortress 2 has released a teaser update prior to the it’s next set of class upgrades. Only three classes haven’t had an update complete with unlockables yet, and now Valve are rolling out two of them; Soldier and Demoman.

To do this, they’ve set up a story about the RED team’s demoman and the BLU soldier forming a strong bond of friendship, and the admin behind the scenes of the war don’t like it. To separate them, some healthy competition is unveiled.

The storyline directly impacts gameplay, as how soldiers and demomen perform in game will decide how the update pans out. As a soldier, the more demomen you kill, the more likely the soldier update will be better (and vice versa). There’ll be more achievements, weapons and sounds for both classes, but in the end the one with the most kills will get an extra weapons.

Now, I’ve never played much of either class, if any (seriously, only about 5 minutes for the demoman, but hours and hours on other classes), but I’d been thinking that I should try getting better at either of them and this update gives me that final shove.

I can’t wait until the final update comes out; I’d love to see what comes of this.

Update: Ok I just gave the game an hour of my time, and well, it is interesting. As I should of realized, now that this is out; everyone is spamming as these classes. Going onto my usual servers, teams were made up almost completely of soldiers and demomen, with maybe one or two medics. The gameplay is a flurry of grenade and rocket spam, and no-one cares about the actual objectives. “Get the briefcase? FUCK OFF, throwing random grenades over this wall in hopes of killing a soldier is much more invigorating.”

Kind of sucks, but it’s a little funny at the same time. If you play Team Fortress 2, what do YOU think of the new updates that are rolling out? Good or bad?

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Blah

by ZombieSkittles on November 5, 2009

lack

sentimental

So, not much to say. Unfortunately while I wanted to work on my NaNoWriMo story this month, work commitments (in that I never get to do anything important because I’m too tired after work to focus) have taken over, and I haven’t even cleared the first 1000 words. It’s horrible, but happens.
The story I want to write though has the potential for something else I want to do. It needs a lot of refinement, but I hope if I can work out the problems I can totally do it, which would be awesome.

In other news, I’m still finding it difficult to apply myself to a regular exercise program. I’ve committed myself to using the stairs instead of the elevator at work, but I’m finding it next to impossible to find the drive to do sit-ups every day. I’m headed for nightshift starting next week too, so it’s going to be even harder. All I can say is blah to that.

I get to see Brittany on Saturday, which I’ve been looking forward to since a fortnight ago; we rarely get to see each other, so when we do it’s the highlight of my week. She’s an amazing girl and it’s a real inconvenience I rarely get to see her. Like NaNoWriMo, work conflicts with that. However, that’s life.

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Update on 10CC

by ZombieSkittles on September 21, 2009

I haven’t been blogging lately, focussing more on trying to get attention on my 150th post, 10 Cent Charity. I’ve been tweeting about it roughly once daily, and posting about it on forums and the like to try and get more people to see it and comment it.

Today the post hit 50 comments, which works out to a five dollar donation so far. This is excellent, but I’m really eager to hit as high as possible so if you’re reading this and haven’t commented that post yet, or even if you have, think about spending a whole five to thirty seconds commenting for charity.

Also, a thank you is in order for Brittany, who whipped up the above banner (and coincidently the coolest dA stamp ever). Girl’s got talent.
Thank you to everyone who has commented so far, and a massive thank you to those who retweeted 10 Cent Charity. You’re all absolute legends.

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