by ZombieSkittles on April 21, 2010
But then I realized that yeah it’s good, it reduces the need for idling, and increases the drop rate for those of us who play often. I myself got 4 items within 2 hours of playing tonight.
However, I realize that people will continue to bitch about the system. Hell, some have even complained BECAUSE it means idling is useless for them now. Shut the fuck up guys, this means you can turn your computer off and save electricity.
The new system is better, and that’s all I can really be bothered saying. The fact that it caps items to be found in a week alone makes this a much more efficient way to stop idling than any of the retarded suggestions pumped out on the forums (durr give everyone who doesn’t idle another halo type hat, and delete the Steam accounts of those who idle).
And that’s that. You can read what actually happened and the details about it via the official Team Fortress 2 blog. Failing that, you can read the various bitchings that occur on the forums here.
by ZombieSkittles on March 10, 2010
The other day, after a variety of clever teaser images were released, Valve announced it was releasing Steam and it’s Source engine for the Mac. This means that not only will Mac users finally have access to Steam’s gaming community features, but they’ll also be fully able to play games like Portal and Team Fortress 2 with the rest of us.
Not only that, but Valve has stated a couple of times (on both the TF2 and L4D blogs) that Mac gamers will not be restricted to playing with just themselves; their games will be fully compatible with those of PC users (and vice versa), and unlike consoles will get the same game updates and features.
It is unclear how many non-Valve games will be available for Mac gamers through Steam initially, but once it settles in, there will hopefully be a more diverse catalogue.
As a PC user this all doesn’t mean much to me except that I can play with more people, but I know a few people who are forced to dual boot their Mac in order to play Steam games. It’s nice that they won’t have to do that now.
Do you use a Mac? What do you think about finally being able to access these games natively?
by ZombieSkittles on February 13, 2010
As part of a post on NotGamers, I sent a question to Robin Walker at Valve Software, only to receive an out of office email saying to contact Gabe Newell about anything TF2 related. I sent the same email to him, to get this reply:
I am out of the office starting Feb. 12th (but on email). For general issues, e-mail scott@valvesoftware.com. For marketing or press issues, e-mail lombardi@valvesoftware.com. To complain about HL-2 Ep 3 taking too long, email laidlaw@valvesoftware.com. To complain about L4D2 not taking long enough, email toml@valvesoftware.com. To complain about the crafting/lack of crafting in TF2, email robin@valvesoftware.com To compliment the writers of Valve for creating funny out of office replies, email lazygadabouts@valvesoftware.com. I’ll be back in Seattle Feb. 21st.
I couldn’t help but laugh. Seems they have their fan base pretty much covered.
by ZombieSkittles on February 12, 2010


It seems all those Left 4 Dead 2 boycotters can eat their words now; according to various sources, Valve announced at Microsoft’s X10 event that not only are they making The Passing for L4D2, but they are also fulfilling our hopes, and releasing a connected DLC for the original game too. This new campaign will detail how the original survivors make it to the events of The Passing, in which they meet the new survivors.
Valve has announced that the content will be released after The Passing, and an additional tie-in comic to bring the two stories together solidly. No solid information has been revealed for the L4D1 DLC, but just the fact it’s coming out proves that Valve keeps it’s promises…eventually.
by ZombieSkittles on October 30, 2009
With all the work concerned with posing and the like in Garry’s Mod, I consider this to be art.

It’s my first time working with the program, but I’m quite proud of how this came out. Garry’s Mod is a game, but at the same time not. It’s a sandbox program where you can just mess around with the models and items from various Valve games including Half Life 2, and as you can see from the above screenshot, Team Fortress 2. The system is difficult to get the hang of, and I accidently deleted the models a few times, but it worked out eventually. There’s still tonnes for me to look through and explore, so I’ll no doubt be posting more of my hideous creations as time goes on.
Being that I’m new to the program, I know these aren’t very good. But still, I’m proud I was actually able to make it all work.

Playing this was so involved, that I lost track of time, and at the time of writing this, it’s a whole hour later than when I wanted to go to bed. I wouldn’t even get this distracted had I been playing TF2.
Anyway, if you have anything you want to say about my first attempt at G-Mod, I’m eager to hear it.