Havoc, after 2 years, has finally released his game, Absence.
I’ve heard about the game during my time in the community, but have never really been a “follower” of it’s progress, never-the-less, it’s out, so I played it.
I wasn’t sure what to expect of the game, having never really known of Havoc, but upon starting up the game, it immediately felt like I was playing a game similar to ‘Blake Stone’.
So the story goes that a US government lab, performing ‘genetic and robotic experiments’ (weapons? oh those silly Americans!), suddenly has contact cut off after a terrible event takes place.
Naturally, they send a single ‘specially trained’ soldier, to go investigate the total unknown with nothing else but a pistol and…monkey wrench. “Hey, while you’re down there, fix the plumbing for us.”
Throughout the complex, you fight against robots, infected security guards, and six foot tall ZOMBIE SCIENTISTS.

This is my kind of game.
I enjoyed the map layouts, especially how the offices were made so they weren’t all the same; different desks, chairs, and such in each room eliminated any chance of making the maps boring. The very first map especially nice in the way it was set up (except for the yellow keycard; YOU KNOW WHAT I’M TALKING ABOUT!).
The status bar had ALOT of numbers on it (SO MANY!), but considering all the features needing to be shown, it’s understandable. Also, I’m not sure if they design glasses that fit over your eyeballs.
Hell though, despite my complaint, I really enjoyed the game and if I hadn’t of died, would still be playing right now! The game had just the right amount of coding to make the game nice and fun, but not so many that it becomes ‘sophisticated’ and ‘OH WOW ALL THE FEATURES THEY BLIND ME!’.
In the art of any other “reviewer” I guess I should “rate” the mod…nah. It’s a good game, play it and make your own judgement!
Don’t look at me like that!