zombies

More of this shit. I know, right?

by ZombieSkittles on January 26, 2012

This entry is part 3 of 3 in the series Adventures in game development

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This is the third time I’ve posted a random screenshot of this thing, but I’m enjoying making it and want to share bits and pieces. I don’t know why, but it’s really really fun. I’ve added a melee-esque attack for when the player runs out of ammo, and changed the game stats around so they appear easier to read, and at the top of the screen.

Oh, that larger gravestone towards the top? I made that. It’s bad, but I’m proud.

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My first time playing Project Zomboid

by ZombieSkittles on October 19, 2011

I decided to take the plunge and purchase Project Zomboid to try out the Alpha. From what I’ve heard it’s a great isometric zombie game where you are guaranteed to die, and it is simply the story of how it happens. It’s an interesting idea, and lets face it, I do like zombies.

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In my first play through though, I’m pretty sure I just did the wrong thing; in my search for bandages or something to make them from, I found a pillow. I thought that was what was needed to make them, as it’s made from material. Was I right in my assumption? Apparently not. Clicking on it, then clicking on the injured girl, I promptly smothered her.

Whoops. It was an accident I swear.

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Something you always think “what if…” about

by ZombieSkittles on May 30, 2011

This entry is part 17 of 29 in the series Tumblr 30 Day Challenge

I tend to experience “what if” situations with lots of things; I almost always think about what would of happened if I had of done things differently, if I’d thought of saying this witty response instead of looking dumbfounded, if I had of just punched that guy in the face and moved on, etc.

What if the zombie apocalypse happened right now? What exactly would you do? I mean, I think about it, while many nerdy people talk about having a zombie plan in place, how many people are prepared for it if it happened at the moment you’re reading this? I’m at my partner’s house right now, and completely unprepared. If I turned around and saw a member of the living dead clawing at the glass door I would panic. I’d probably throw together some hasty plan involving a blunt object, warn friends, and try to start collecting supplies. Where I would go, who I’d be with, and anything resembling a plan would be beyond me in such a spur of the moment.

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Could you beat this child to death? I know I could!

Have you ever thought about such things? I mean, such things are near impossible, but it really just shows how unprepared we all are. As a more realistic example what would you do if someone burst through your window, glass shattering everywhere, and they started setting up a meth lab right there in front of you. What would you do? WHAT WOULD YOU DO?

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Where were you during Rapture?

by ZombieSkittles on May 21, 2011

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Super Meat Boy will always be there for me, even if the world ends.

Now I don’t know the ins and outs of this end of the world business, but as far as I’m aware the end of the world is meant to occur some time today. I have to admit, it’s far less impressive than what movies had me expect. There are no zombies, fires, looting, or anything. I’m disappointed.

Rather than celebrate this day with some good old fashioned repenting, I’m on my way to my Mother’s house to celebrate a combined birthday for her and my brother. There will be barbequed meat and potato bake, and many family members. Being the end of the world, this might be my last chance to enjoy a delicious marinated steak.

Happy Rapture everyone!

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House Of The Dead: Overkill

by ZombieSkittles on August 23, 2009

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houseofthedeadoverkillMy WiiFit died. To satiate my urge, I bought House Of The Dead: Overkill complete with two gun attachments for the Wiimotes. It’s possibly the greatest purchase ever. The game plays like an old grind house movie, complete with really bad aggressive narrations. The game is your classic point and shooter that is in almost all gaming arcades (and are coincidently my favourites), and is split into chapters.
The player(s) take on the roles of two very Pulp Fiction-esque characters, one almost exactly like Samuel L. Jackson, and throughout the game pump out excellent bits of dialogue that both add to the story AND make you laugh.
Overkill isn’t just about shooting zombies though (although that’s seriously all we really need). There are power ups and “collectables” in the levels, combo bonuses, and of course the high scores to beat. This of course falls into the replay factor that makes a player want to keep going.
To top it off, at the end of each level, tallies and scores are added up, and “cash” rewards are given. The money is used to buy newer weapons and upgrade the ones you’ve already got, to make the levels easier. I found it heaps fun as soon as I got the shotgun to go through the first level again with it; the whole thing became so much easier when it took one blast to take one down. And it was fun.
Unfortunately, unlike the games in the arcade, you have to aim using the sensor bar on the Wii, rather than pointing directly at the screen, which does break the realism a little bit. But the game is so much fun you neglect it almost straight away. In fact, as soon as I’ve had a shower, I’m going to go play it straight away.

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Movie name game

by ZombieSkittles on August 22, 2009

I’ve had fun with this game with a few other people via text messaging and Windows Live Messenger, but I thought it’d be something fun to do on here. The basic principle is to take a movie title and swap out a word for another word, and see how many movies it fits in with.

Today’s word is blowjob. Let us begin:

  • 30 Days Of Blowjobs // 30 Days Of Night
  • Land Of The Blowjob // Land Of The Dead
  • Blowjob Booth // Phone Booth
  • Queen Of The Blowjob // Queen Of The Damned
  • Blowjob Holocaust // Zombie Holocaust
  • The Blowjob That Rocked // The Boat That Rocked
  • Eternal Blowjob Of The Spotless Mind // Eternal Sunshine Of The Spotless Mind
  • Maximum Blowjob // Maximum Overdrive
  • 28 Blowjobs Later // 28 Days Later
  • The Day Of The Blowjobs // The Day Of The Triffids

Now this is the part where you comment with some of your own.

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Zombies; a thought

by ZombieSkittles on August 11, 2009

I was thinking the other day; how do Zombies survive? Yes, I know they consume the flesh of the living, and so forth, but really, think about it.

The “survivors” hide, and fight off the undead, and managed to keep going. Now we can assume that the zombies eventually will outweigh the population of survivors at least 10000:1, as dictated by most post apocalyptic movies of this nature. Now, as a moving “living” entity, food is needed to keep energy up. Movement takes energy, and so the more energy used, the more “fuel” needed.

Now, for the record, 28 Days Later and it’s sequel are not adequate reference for this idea, as the “infected” in that movie weren’t actually dead, but simply infected with a disease (“rage”) that overrode all intelligence and left the person with nothing but anger. Those people were in the end defeated because they starved to death, a side affect of having their ability to pick up some food and eat it erased from their brains. They just attacked.

Now, the undead KNOW to eat, it’s just their diets consist purely of your sweet, sweet cranial juices. But when the basic population of people have been feasted on or turned into the undead themselves, where do they get their feed from? They can’t just stop eating, because regardless of the fact that they may be dead, the body still needs fuel to move.

I can only assume that after awhile, the zombie just lays the fuck down and pretty much goes to sleep. It’s the only logical thing. No more food, no more energy. Because they’re already dead, they can never really die, but they would lose all ability to do anything apart from stare out in hunger. Of course, this gives survivors ample ability to simply wander out and kill them with ease.

With this in mind, it seems the living will inevitably conquer the undead, right? Or do you disagree? I will fight you, via the comments section below.

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Wolfenstein Motion Comic Part 3

by ZombieSkittles on July 17, 2009

The third and I’m supposing final motion comic came out earlier today. I recall Return To Castle Wolfenstein being slightly harder than depicted here, but I’m willing to forgive them for sheer entertainment.

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Haunted House (Demo)

by ZombieSkittles on June 19, 2009

Lots of conversions of the Wolfenstein engine fall on the cutting room floor; lack of interest, lack of capabilities, and more pressing issues all contribute to the disaster that is a failed game. I’ve been responsible for more than a few failed games in my time myself.
Out of all the games that have been worked on and died, there is one that I am eternally disappointed never got past the demo stage. You guessed it; Haunted House. It’s the one Wolfenstein 3D game that falls under the title of ‘horror’. Unlike most games your character finds himself with absolutely no weapons. It’s up to you to find the knife, which is luckily fairly easy to locate. And before you know it; ZOMBIES EVERYWHERE.

hauntedhousescene1 What sets Haunted House apart from other zombie-themed mods (like Resident Evil) besides quality, is the sheer difficulty of killing the enemies; they can kill you with just two attacks, and take forever to kill yourself. While that makes it seem impossible, you are blessed with the fact that the zombies are amazingly slow. This turns the game into one of strategy, where you have to weave and avoid the zombies in order to survive, as opposed to the normal “all guns blazing” approach of other games. Throughout the game all you can hear is the sound of zombies forever searching you out, crying out in ‘hunger’, or people fighting back and screaming in agony. It is truly spooky.

I’ve never been able to get passed even level one, because even if I get inside the “house”, I find myself quickly out of ammo and surrounded by zombies. And loading the game up now after all this time, I don’t even get passed the maze. I grab the shotgun and am confronted by a big red monster, who after I empty the last of my shots into, still just won’t die. The game is one of the earlier ones to utilize efficient reloading for guns, and a basic inventory. The enemies and approach was something completely different for the time, and as far as I know, hasn’t truly been done since. Even though it’s a demo, Haunted House is definitely a classic in the world of Wolfenstein, and it’s unfortunate that Codetech84 and Megabyte have no immediate plans to make a full version.

Do you have any memories of playing this particular mod? I’m interested in other people’s views of this game in particular. If you do, please feel free to share in the comments below.

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Absence

by ZombieSkittles on November 7, 2008

Havoc, after 2 years, has finally released his game, Absence.

I’ve heard about the game during my time in the community, but have never really been a “follower” of it’s progress, never-the-less, it’s out, so I played it.
I wasn’t sure what to expect of the game, having never really known of Havoc, but upon starting up the game, it immediately felt like I was playing a game similar to ‘Blake Stone’.

So the story goes that a US government lab, performing ‘genetic and robotic experiments’ (weapons? oh those silly Americans!), suddenly has contact cut off after a terrible event takes place.

Naturally, they send a single ‘specially trained’ soldier, to go investigate the total unknown with nothing else but a pistol and…monkey wrench. “Hey, while you’re down there, fix the plumbing for us.”

Throughout the complex, you fight against robots, infected security guards, and six foot tall ZOMBIE SCIENTISTS.

This is my kind of game.

I enjoyed the map layouts, especially how the offices were made so they weren’t all the same; different desks, chairs, and such in each room eliminated any chance of making the maps boring. The very first map especially nice in the way it was set up (except for the yellow keycard; YOU KNOW WHAT I’M TALKING ABOUT!).

The status bar had ALOT of numbers on it (SO MANY!), but considering all the features needing to be shown, it’s understandable. Also, I’m not sure if they design glasses that fit over your eyeballs.

Hell though, despite my complaint, I really enjoyed the game and if I hadn’t of died, would still be playing right now! The game had just the right amount of coding to make the game nice and fun, but not so many that it becomes ‘sophisticated’ and ‘OH WOW ALL THE FEATURES THEY BLIND ME!’.

In the art of any other “reviewer” I guess I should “rate” the mod…nah. It’s a good game, play it and make your own judgement!

Don’t look at me like that!

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