zombies

The undead come out at night.

by ZombieSkittles on May 21, 2012

This entry is part 10 of 10 in the series Adventures in game development

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Today I decided to dive in and attempt my first ever mini Ludum Dare competition. Basic idea is to make a game in forty eight hours according to specific requirements. The requirements of this particular jam is to create a game with an unusual resolution. The list has examples like 128×128, 4096×4096, and other weird ratios. I took on the 64×18 option, as it sounded challenging.

In the first hour and a half (I started at 9pm), I’ve created the abomination above. It’s a zombie platforming game. The premise is shoot zombies, don’t get eaten. The player starts off with 3 health and if he gets hit three times, that’s it. Players merely have to kill the zombies and advance through the level. It will be infinite, randomly cycling through a series of levels. Basic stuff, but it’s been really fun whipping up.

The image above is the only “level”, so far. I’ll probably do more tomorrow and hopefully even finish it.

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Shambling along.

by ZombieSkittles on May 7, 2012

This entry is part 7 of 10 in the series Adventures in game development

Today I’ve updated the Zombie Stories prototype game thingy. Thanks to the genius behind http://uselessprogrammer.blogspot.com.au/, the issue of zombies sticking to solid objects is now gone, and progress can be made as a whole. If you’re into Game Maker I suggest you give his site a look.

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The other changes to the game are fairly simple. Now when the game starts it takes you to a primitive menu where you can decide between using the arrow keys to move, or WSAD. Related to that, I made the character look in the direction of the mouse only when shooting the gun. When not shooting, he’ll look the way he’s walking. I got sick of moonwalking about the place just because I didn’t point the mouse in the right place.

If you would be so kind as to give the game a go, I’d be really happy. If you think of something that would be awesome in the game, feel free to comment and mention it. I have plans to eventually add different enemies, maybe some item pickups, and eventually make less bland levels. There’s lots to do.

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Still doing it.

by ZombieSkittles on May 1, 2012

This entry is part 4 of 10 in the series Adventures in game development

Remember how I said I was making a really bad game? Well, I’m still doing it!

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I’ve had to start from scratch, but it’s meant simplifying things and taking a different approach. Now instead of using the arrow keys to move, and ctrl to shoot, you aim and shoot with the mouse. Movement is still done using the arrow keys, but I’m going to eventually add the option to switch between those and WSAD.
Right now the major bug bothering me is that zombies will stick to gravestones and sometimes to each other. This seems to be a problem in the new versions of Game Maker, but I’m looking for a work around.

In other news, HEY YOU CAN PLAY THIS THING. Not sure why you’d want to, it’s terrible. If you can’t already gather, it’s in it’s early stages. I’m still working on it, but I wanted to test publishing and uploading it. Let me know what you think of it, yall.

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Zombies! A ramble post.

by ZombieSkittles on March 4, 2012

I’m messing around writing in the same style as Nunn does on The Geekorium, and it’s proving much harder than I thought.
Either way, I’m slowly making progress. I’m writing the beginnings of an ongoing zombie apocalypse story. I’m still deciding what to do with it, whether to post it here or hide it away forever.

Either way, I’m hoping it will be lots of fun once the details are ironed out.

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More of this shit. I know, right?

by ZombieSkittles on January 26, 2012

This entry is part 3 of 10 in the series Adventures in game development

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This is the third time I’ve posted a random screenshot of this thing, but I’m enjoying making it and want to share bits and pieces. I don’t know why, but it’s really really fun. I’ve added a melee-esque attack for when the player runs out of ammo, and changed the game stats around so they appear easier to read, and at the top of the screen.

Oh, that larger gravestone towards the top? I made that. It’s bad, but I’m proud.

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My first time playing Project Zomboid

by ZombieSkittles on October 19, 2011

I decided to take the plunge and purchase Project Zomboid to try out the Alpha. From what I’ve heard it’s a great isometric zombie game where you are guaranteed to die, and it is simply the story of how it happens. It’s an interesting idea, and lets face it, I do like zombies.

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In my first play through though, I’m pretty sure I just did the wrong thing; in my search for bandages or something to make them from, I found a pillow. I thought that was what was needed to make them, as it’s made from material. Was I right in my assumption? Apparently not. Clicking on it, then clicking on the injured girl, I promptly smothered her.

Whoops. It was an accident I swear.

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Something you always think “what if…” about

by ZombieSkittles on May 30, 2011

This entry is part 17 of 29 in the series Tumblr 30 Day Challenge

I tend to experience “what if” situations with lots of things; I almost always think about what would of happened if I had of done things differently, if I’d thought of saying this witty response instead of looking dumbfounded, if I had of just punched that guy in the face and moved on, etc.

What if the zombie apocalypse happened right now? What exactly would you do? I mean, I think about it, while many nerdy people talk about having a zombie plan in place, how many people are prepared for it if it happened at the moment you’re reading this? I’m at my partner’s house right now, and completely unprepared. If I turned around and saw a member of the living dead clawing at the glass door I would panic. I’d probably throw together some hasty plan involving a blunt object, warn friends, and try to start collecting supplies. Where I would go, who I’d be with, and anything resembling a plan would be beyond me in such a spur of the moment.

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Could you beat this child to death? I know I could!

Have you ever thought about such things? I mean, such things are near impossible, but it really just shows how unprepared we all are. As a more realistic example what would you do if someone burst through your window, glass shattering everywhere, and they started setting up a meth lab right there in front of you. What would you do? WHAT WOULD YOU DO?

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Where were you during Rapture?

by ZombieSkittles on May 21, 2011

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Super Meat Boy will always be there for me, even if the world ends.

Now I don’t know the ins and outs of this end of the world business, but as far as I’m aware the end of the world is meant to occur some time today. I have to admit, it’s far less impressive than what movies had me expect. There are no zombies, fires, looting, or anything. I’m disappointed.

Rather than celebrate this day with some good old fashioned repenting, I’m on my way to my Mother’s house to celebrate a combined birthday for her and my brother. There will be barbequed meat and potato bake, and many family members. Being the end of the world, this might be my last chance to enjoy a delicious marinated steak.

Happy Rapture everyone!

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House Of The Dead: Overkill

by ZombieSkittles on August 23, 2009

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houseofthedeadoverkillMy WiiFit died. To satiate my urge, I bought House Of The Dead: Overkill complete with two gun attachments for the Wiimotes. It’s possibly the greatest purchase ever. The game plays like an old grind house movie, complete with really bad aggressive narrations. The game is your classic point and shooter that is in almost all gaming arcades (and are coincidently my favourites), and is split into chapters.
The player(s) take on the roles of two very Pulp Fiction-esque characters, one almost exactly like Samuel L. Jackson, and throughout the game pump out excellent bits of dialogue that both add to the story AND make you laugh.
Overkill isn’t just about shooting zombies though (although that’s seriously all we really need). There are power ups and “collectables” in the levels, combo bonuses, and of course the high scores to beat. This of course falls into the replay factor that makes a player want to keep going.
To top it off, at the end of each level, tallies and scores are added up, and “cash” rewards are given. The money is used to buy newer weapons and upgrade the ones you’ve already got, to make the levels easier. I found it heaps fun as soon as I got the shotgun to go through the first level again with it; the whole thing became so much easier when it took one blast to take one down. And it was fun.
Unfortunately, unlike the games in the arcade, you have to aim using the sensor bar on the Wii, rather than pointing directly at the screen, which does break the realism a little bit. But the game is so much fun you neglect it almost straight away. In fact, as soon as I’ve had a shower, I’m going to go play it straight away.

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Movie name game

by ZombieSkittles on August 22, 2009

I’ve had fun with this game with a few other people via text messaging and Windows Live Messenger, but I thought it’d be something fun to do on here. The basic principle is to take a movie title and swap out a word for another word, and see how many movies it fits in with.

Today’s word is blowjob. Let us begin:

  • 30 Days Of Blowjobs // 30 Days Of Night
  • Land Of The Blowjob // Land Of The Dead
  • Blowjob Booth // Phone Booth
  • Queen Of The Blowjob // Queen Of The Damned
  • Blowjob Holocaust // Zombie Holocaust
  • The Blowjob That Rocked // The Boat That Rocked
  • Eternal Blowjob Of The Spotless Mind // Eternal Sunshine Of The Spotless Mind
  • Maximum Blowjob // Maximum Overdrive
  • 28 Blowjobs Later // 28 Days Later
  • The Day Of The Blowjobs // The Day Of The Triffids

Now this is the part where you comment with some of your own.

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