TF2 Game Update for February 23rd, 2010

by ZombieSkittles on February 24, 2010

The past couple of updates have been almost worthless one line updates, and there hasn’t been much point in reporting them at all. Today a new update came out that actually has one or two interesting elements; the best one for me being that they “fixed the Pyro not being able to deflect enemy flares”. As an avid pyro player, this is awesome for me. I always just figured that we weren’t meant to be able to reflect flares. Now that I know we can, games are going to be a lot more interesting when it’s pyro vs pyro.

Other changes were a bit more vague with the update simply saying “updated CTF_2Fort” and “updated CTF_Doublecross”. I’d really like to know just what they did to CTF_2Fort?

You can review all the changes here. What do you think was updated on the maps?

Update: A follow up update for the game was released today, and is too short to merit a whole new post. You can view these change(s) by clicking this particular link.


{ 2 comments… read them below or add one }

Ryan Leach February 26, 2010 at 1:35 am

They did list what they changed to each map, its listed directly under each map, little bit unintuitive tho, should have been nested bullet points.

Team Fortress 2

*Updated CTF_Doublecross

+Improved clipping to prevent players from getting to unintended places

Updated CTF_2Fort

+Fixed Blue players being able to block the Blue spawn room doors to lock in teammates

+Moved the Blue team Sniper wall down to match the Red team Sniper wall

Updated Russian localization strings

Fixed the Pyro not being able to deflect enemy flares

Fixed pipebombs not being removed if they explode in a func_nogrenades zone

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ZombieSkittles February 26, 2010 at 8:57 am

Ahhh I get it. They usually do nested bullet points >_<

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