The Engineer Update is in the works

by ZombieSkittles on March 3, 2010

repairnodeWhile some skeptical players will tell you Valve are going to leave the game in the dust, an update on the official Team Fortress 2 blog points in the opposite direction, talking about how they are indeed working on the inevitable Engineer Class Update, and share with us one of the scrapped ideas they’ve been playing with.

The Repair Node was designed to give players the ability to leave their buildings without risking their destruction straight away. However, as is pointed out in the post, many problems arise from overpowered bases, slowed maps, and created an engineer who was less about support and more about himself.

There’s not much to say on this issue, but I’d like to see this feature come as maybe a modified dispenser, where it maybe can’t heal players, but can heal buildings (draining it’s ammo/metal supplies) it’s right next to. The Repair Node is a great idea, so it’s going to be interesting to see what they actually use in the update.

Do you have any thoughts on the building? Do you see anything that could of been tweaked to make it a more viable option? Or do you have a completely better idea for the Engineer? Do you want me to stop asking questions in this post? Then reply in the comments below.


The The Engineer Update is in the works by ZombieSkittles, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-No Derivative Works 2.5 Australia License.

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